It is a jack of all trades in the sense that it can fill a ton of roles. Pig pushing will be explained in the hog section of this article. The Barbarians, along with most swarm grown troops, can be used to pig push the Hog. Like the Barbarians, I believe the Minions are a staple card if the Minion Horde is not being used. The Minions can also kill a Princess that is on the bridge. The Minions could also kill a Sparky before it can take its aim at the Tower. Even if your enemy uses Arrows, you are not at a Elixir disadvantage, unlike the Minion Horde. Also, these blue little monsters can help destroy Prince rushes with the help of some ground troops. This leaves you with a major counter push at the ready. Minions also can take out the Barbarians with the help of the Spear Goblins. The Minions also do well enough against air troops like the Balloon or Baby Dragon, although for the Baby Dragon needs to target your Crown Tower first. By keeping the cost low, you will be able to cycle through your cards faster. The Minions are preferred in this deck over the Minion Horde because you want to keep the cost of troops low. Minions– This deck uses the Minions instead of the Minion Horde. The Spear Goblins, along with most swarm grown troops, can be used to pig push the Hog. The Spear Goblins can also kill a Princess that is on the bridge very quickly. 300 may not seem like a whole bunch, but do that 2 or three times in a match, and you got yourself 1000 free chip damage. If the Spear Goblins are used right at the start, you force your opponent to either react to them by placing a much more expensive troop, leaving an option to have a hard counter ready, or make them just watch those Spear Goblins chip 300 damage off their tower. The Spear Goblins not only can defend against goblins, enemy Spear Goblins, and Minions in a on verse one with the help of your Tower, but it can also be used at the very beginning. For its early unlock at Arena 1, it is surprising how well they perform. Spear Goblins– One of the most basic troops in the game. Also, with the furnace buff on May 18th it wouldn’t be a horrible idea to check how they would work if you really want a building. After I play around with this awesome card a little more, I may consider making them one of my staple cards to my personal decks. With the new update that came out May 18th, their splash damage radius increased which makes them even stronger. Additionally, you can use fire spirits as a cheaper fireball or arrows to take down swarm units. If you have a zap on hand, you can also defending barbarians with minimal damage to your hog. The strategy behind this is that the hog tanks for the fire spirits, and any troop that is meant to counter the hog will be destroyed by the lava spirits. The fire spirits are a great combination push along with the hog. These fire spirits can also weaken the barbarians to a near useless state. These hot headed warriors can take down a whole minion horde and can generate a whopping 3 elixir advantage. Only a few days ago have I upgraded my fire spirits to level 9 from level 1 and I do not regret this 7000 gold purchase at all. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOPįire Spirits– These troops are very strong for their cost. The average elixir cost for this deck is an even 3.0 and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The most expensive card in this deck is barbarians, which is still very cheap when compared to other cards. That deck uses the inferno tower and the elixir collector. If you like to have at least one tower, perhaps an elixir collect, a look into my other hog cycle deck may work for you. This deck is perfect for you if you love to keep an offensive front with no towers what so ever. It is best to overwhelm them with your hog and small troops as they will run out of counters since their deck will probably cost more. These troops that countered your enemy push can help you keep being offensive unlike a defensive tower which stays on your side until the end of its life not contributing to your push at all. By having no defenses, the troops that stay alive can help aid you in your counter push. It is a lot harder to defend from strong pushes, like royal giant and sparky, but a lot easier to defend from mid strength pushes. This makes it more aggressive but it lacks a little in defense. What makes this deck a little different from your average hog cycle deck is that this deck does not have a defense. This deck is a variation of a hog cycle deck. This deck is made to be played aggressively.
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